3D Artist working in Serious Games, looking to pivot into games for entertainment
Develop large synthetic environments for the United States Navy utilizing Unity 3D. Assets developed include buildings, military personnel, vessels, vehicles, and modular props. Also set standards and supported junior developers.
Developed both art and programmed driving simulation in Unity 3D for the purpose of preventing hazardous driving by simulation the experience in virtual reality. Clients included law enforcement, military, emergency vehicle drivers, and civilians.
Developed environments based on real life locations for fire simulation that were used to train fire safety teams on better communication and fire safety standards. Also trained junior simulation artist in proper 3D modeling pipelines and texture creation standards.
- Designed, modeled, and textured cities for a traffic research simulation for The National Institute for Occupational Safety and Health (NIOSH) with modular assets.